TEEEOH
Team Size:
15
Team Role:
Combat/Gameplay Programmer
I was brought onto the team for this game a semester into its development. My contribution to the team was programming the new combat system which introduced the four part weapon combos and plunge attacks for the three main weapons, as well as the auto aim-assist on attacks. I also made keyboard and mouse controls work better, but most of it ended up not being used since, through more iteration of the combat system and controls, manually aiming the character was no longer needed.