About 3 weeks ago now my teams game, Gnome Depot, was one of the three games that was able to go forward after Greenlight in my section of the class. Since the initial idea of the game was mine it is very fulfilling to see it go so far for being such a silly concept. The entire Greenlight process was stressful but after making it through and having more people to help with making it, it has been nice. While my specific role of programmer did not get anyone new, I feel the team overall has benefited from having extra help in their disciplines. One thing that is a problem with getting more members is getting them all up to speed and making sure everyone contributes equally, and that people have clearly defined areas that they work in. Even though there are three designers on the team, since they are in different roles, one focusing on QA, one focuses on level design, and the other does whatever else, they are all able to do relatively equal amounts of work.

Overall the game is advancing at a steady pace. There is a clearly defined level, most mechanics are fully implemented now, and most of the time going forward will be spent on iterating movement to make it feel as good as possible, since it is easily the most important part to get right with the game.
Personally speaking however, nothing has changed since the beginning, as the team has always had 2 programmers, and our roles have not changed over the course of the project and it will probably not change in the future